DarkRP Rules

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DarkRP Rules

Post by Kaito on Fri Feb 27, 2015 8:26 pm

General Server Rules
The staff have the final say in all situations. Do not argue with them. If you feel wronged in some way by an admin, file a report on the forums.
All default laws are always in effect, even without a Mayor.
Do not commit acts of Random Death Match (RDM).
Do not break the New Life Rule (NLR).
Do not metagame.
Do not demote players randomly or for false reasons.
Do not prop minge.
Do not self-supply.
Do not FailRP.
Do not break the FearRP rules.
Do not set your name or job to something obscene, vulgar or otherwise inappropriate. (Any obvious references to sexual acts or slurs)
Do not use cheats or third party programs.
Do not sell job slots.
Do not troll, flame, or disrespect other players out of character.
Do not harass other players.
Do not leave the server to avoid being stolen from or to avoid punishment.
Do not spam voice communications.
Do not spam the camera.
Do not abuse exploits.
Do not encourage other players to break rules.
Do not abuse loopholes in the rules.
Do not break rules to enforce rules.
No one is to be segregated in our community. Do not harass people or act biased against them because of their age, gender, race, sexuality, etc.
You may not impersonate players.

Rule Specifics

I. Death Match
You must have a valid RP reason for attacking, killing or placing a hit on someone.
You may defend yourself or your group if you or your group are being attacked or stolen from.
You or your group may kill players who refuse to leave you or your group alone after being warned to go away.
You or your group may not kill players even if they threaten you or your group's lives. You and your group must wait before they attack you or your group before defending your group or yourself.
You must give the Mayor a 10 minute grace period before killing them after they are elected.
You may only kill the Mayor as a Criminal job.
You must have a valid RP reason to kill or place a hit on the Mayor.

II. New Life Rule
When you die, you instantly forget every player-related event that happened before your death.
You may not use information from your past life in your new life, excluding where your base is and keypad combinations.
You may not return to your area of death for 3 minutes.
If you are killed during a raid, you cannot return to that base until the raid is over.
CP, SWAT, and the Mayor's Bodyguard may break the New Life Rule to return to the PD/Vault/City Hall during a PD/Vault/City Hall Raid.

III. Metagaming
You are not permitted to use information from OOC (out of character) while roleplaying. This includes OOC chat and any other means of receiving information other than through roleplaying. The sounds money printers make are excluded from this rule.
You do not know a player's job based on their character model, excluding Hobos and Government jobs.
You do not know that a Hitman has accepted a hit on a player based on the text above their head.
As a Government job, you do not understand the slang for selling illegal entities or activities.
As a Government job, you may not issue or request search warrants for printer sparks.

IV. Demotions
Do not demote people randomly or for false reasons.
You are allowed to demote for two reasons: for rulebreaking in the absence of staff and for roleplay reasons (e.g., a corrupt CP).
Do not demote other players for breaking rules while a staff member is online. Talk to staff first.
Do not immediately demote someone for breaking rules. Consider the circumstances beforehand and make 100% sure they are breaking rules.

V. Prop Minging
Do not block or trap players with props or entities.
Do not climb on props or entities to access areas that are otherwise inaccessible. You may temporarily climb on props while building in your base.
Do not use props or entities as another path to an area (no ramps up to rooftops, catwalks, etc).
Do not grab props or entities and sling them around randomly.
Do not throw props.
You may use cars or entities to climb up or access new areas, as these are RP (roleplay) items. They can be moved by anyone and utilising that adds to the RP experience.

VI. Self-Supply
Do not change your job solely to supply you or your group with something from that job.
Do not drop any items exclusive to a job.

VII. FailRP
You are not allowed to engage in role-play that the staff deems inappropriate to the roleplay the server is hosting.
You may not roleplay as or engage in a roleplay of something obscene or otherwise inappropriate.
Do not randomly or excessively assault or insult other players.
You may not perform tasks your job was not designed to do.
You must perform your job's duties.
You may not betray your group. Government jobs are excluded from this rule when regarding Corruption.
Do not tell or ask other players to raid your own base.
When being attacked, mugged or kidnapped, you may not pursue your attacker. CP/SWAT/Mayor's Bodyguard are excluded from this rule.
You may not use or carry any weapons that are otherwise inaccessible by your job (medkits as a citizen, etc).
You must have a valid RP reason to use your weapons. Do not shoot randomly or smash windows for no reason. This includes your fists.

VIII. FearRP
When your character's life is threatened, your character should act scared.
If you are being held at gunpoint, you may not pull out a weapon larger than a handgun.
You may attempt to run away if you are at 100+ health.
If you already have a large weapon out, you are allowed to use it in self-defense.

Advert & Chat Rules

Do not spam the chat.
Only use adverts to advertise.
Do not use OOC for RP chat, and do not use advert for OOC chat.
Avoid excessive use of swearing and slurs. Racism is not tolerated at all.
Avoid excessive crude or sexual language.
Do not immediately complain to staff about rulebreaking. Consider the circumstances before accusing someone of breaking rules.
Adverting crimes gives the CP and SWAT permission to issue a warrant for your arrest. Adverting raids, muggings, Car Jacking,  Kidnappings and using the "slash-commands" are excluded from this rule.

Building & Prop-Related Rules


I. Building Rules
Do not block off entire areas with props. If your job allows you to build in public, please do not obstruct pathways, roads, world doors, or any frequently accessed areas.
You may prop block the entrance to your base if you specifically state that you are building, with a sign. However you must NEVER prop block while your base contains any entities or valuable items [Printers, Drugs, Guns, etc]. This includes any of your or your group member's items, Otherwise you must use fading doors at all time. Windows are excluded from this rule.
All entrance to your base must be clearly visible and easily accessible, which means you cannot use: crouching tunnels, areas where you have to jump, traps, mazes, invisible/semi-visible props, no collided props, disorientating lights/lamps/textures/colors/props/effects
Do not trap other players in bases.
You may build a second level inside of your base only; however, the props used for the second level may not be see through, meaning the props must be a solid color. You may not use any fading doors on this second level, including the ramp. The second level must be open and accessible at all times.
If you are a Rebel/Mafia Leader, you may block off parts of the map for you and your gang members; however, the props used for this base must not restrict the flow of players from one part of the map to another. An example of this, on retribution, is the farmland/ abandoned warehouse.
Do not build anything that is not accessible by a natural path (no player-made catwalks on walls, etc). [2nd levels are excluded]
Do not build anything that adds another path to an area (no ramps up to rooftops, catwalks, etc).
Do not completely block off the natural path to any area.
Do not build in other players' bases without permission.
Do not use props to hold entities out of reach of players.
Do not use or create one way props (they can't see you; you can see them). To be more clear about what this means you may not raise props to shoot under.
Do not use or create invisible props.
Do not build any obscene or inappropriate structures.
Do not build in public unless your job's rules allow it. Public bases must be built to a reasonable scale. Follow the RP theme of the game mode: hobos can't afford mansions!
You may not connect multiple properties together unless the owner of the other building(s) gives consent, and the building looks at least semi-realistic. The buildings connected must be next to each other. You may not connect buildings a street apart.
You may not build impossible-to-raid bases. Raiders must have a chance.
Raiders must have enough space to move and raise their weapons.
Your base should not force raiders into awkward positions in order to break in.
You may use entities, like cars, to climb over things with them. However, you should never spam entities for this purpose. You cannot force raiders to have to use entities to enter smoothly
Valuables may not be on the second floor of the base.
You may not have more than 2 fading doors per entrance, and only up to 5 fading doors in all.
You may not have kill "hallways".
Your whole base may not be materialized with "wire frame". There must be solid props/solid none see through materialized props in your base.
You may not no collide props to sit in them or use for cover/advantages.

II. Keypad & Fading Door Rules
Your are allowed a maximum of 5 fading doors inside of your base
Do not place a fading door on either side of a "real door." There must be at least a person size box around the door.
Do not place two fading doors back to back.
All fading doors must have keypads or buttons attached to them so that raiders can see which props are doors, and which order to crack in.
All keypads must have a hold length of at least 5 seconds.
You are not permitted to create hidden buttons/doors to access fading doors. Buttons and keypads should be next to the door they open, with a visible material and prop size. Do not replicate buttons to hide the one that functions.
Do not abuse fading doors during a raid with a button or by using the key assigned to the fading door.
Do not use fading doors to trap players.

III. "World Door" Rules
The owner of the main/front doors of an establishment owns the building. No matter who else owns the other doors, this person posses the base.
You must sell the doors to a building if you are not using it.
Do not repeatedly open and close a door to block a player from accessing it.
Do not spam the knocking sound on doors.
You may only own doors to one building at a time.
You may not sell ownership of a building to another player.

IV. Camera Rules
Do not use cameras to see into other players' bases.
You may only place cameras inside or on the exterior of your own base, or a base you have consent from the owner to construct in.
You may only block cameras with entities, and not props.
Cameras must be realistically and visibly positioned. They should be visible from the location that it looks upon.
Cameras should be mounted on the world walls or realistic looking props.

V. Wiremod Rules
Do not excessively use sound emitters.
If your alarm is toggled, turn it off after the situation is over.
Do not repeatedly walk over an alarm trigger to spam the sound.
Do not excessively use lights.
Do not use obnoxious or incredibly bright lights.

VI. Textscreen Rules
Do not place textscreens with crude, obscene, offensive, or otherwise inappropriate text.
Do not place textscreens on or in other people's bases without permission.
Remove any textscreens you are no longer using.

Server Activity Rules


I. Grouping & Basing Rules
You may not group or base with opposing groups (e.g., Syndicate with Mafia).
Criminals jobs may only group or base with other criminals. Guards are excluded from this rule.
Hitmen and hitmen-related classes are only allowed to group with other Hitmen and hitmen-related classes.
Members of the Government may only group or base with other members of the Government.
Members of the Government may only base at government buildings(Police Department, City Hall, Bank). They many not own their own property.
You may defend members of your group from attacks and pickpockets.
Kill On Sight (KOS) lines and signs are allowed, but you may only kill people still over the KOS line or breaking the rules of your KOS sign.
Your KOS sign may not have ridiculous restrictions or limitations.
You may kill trespassers as long as they know they are not welcome. Either build a KOS sign or line, or tell them to leave.
Your KOS line must be within your private property, and if to be enforced, it must be clearly visible using a textscreen (not wiremod) so all players can view it.
Loitering signs are allowed; however, the minimum amount of time to kill for loitering is 30 seconds, and you must warn the player to leave, and give him 5 seconds before you fire upon him.
You may not base on top of a naturally inaccessible area by using a grappling hook.
Members of the Government may not work with criminal classes. However, they may hire bodyguards and hitmen (if corrupt) to assist them with their work.

II. Raiding Rules
Before raiding, you must advert that you are raiding, or use the /raid command.
Government classes, that are allowed to raid, may return to police raids after their 3 minute NLR period has ended; however, the police officers at the scene are required to use /cr to request backup.
You may not raid the same base more than once every 20 minutes.
If you die while raiding, you must wait 20 minutes before raiding the same base again, and 5 minutes before raiding any base.
If you die during a group raid, you may not return to the same raid.
If you are in a raid, you may not leave the area of the building you are raiding. If you do, your raid is considered a failure and you must wait 20 minutes before raiding that base again and 5 minutes before raiding any base.
When you are done raiding or have died, you must advert that your raid is over or your raid was a failure. At this time, your 5 minute cooldown before raiding again begins.
Government classes are the only classes exempt from the 5 Minute raid timer. However the 20 minute timer stays true.
While raiding, you may not kill anyone outside of the base unless they are attacking you.
While raiding, you may not kill anyone who is not a threat to you, but you may kill them if they refuse to leave. To be declared 'not a threat' You must say something along the lines of "Don't kill me, I'm not a threat".
If you intend to throw a grenade, you must advert that you intend to so that innocent or harmless players are not killed.
You, or your group, may only use one grenade per person raiding.
While raiding, you cannot carry around props or build in their base.
Before raiding, you must advert that you are raiding, or use the /raid command. You are not obligated to mention where you are raiding, except when raiding the bank, PD or city hall. In this scenario, you must then advert something along the lines of "Bank raid". When raiding, you are not to start any form of breaking in before advertising.
You may not raid bait. IE, "Hey, whoever can successfully raid us gets 100k"

III. Mugging Rules
When mugging, you must use the /mug command.
You may not mug Hobos, CP, SWAT, or the Mayor's Guard.
You may not mug in public area that are frequented by other players. You must mug in a secluded areas like alleyways. Some examples of areas you are allowed to mug are located here If there are people around these areas you may not mug, as this would be considered FailRP.
You may not mug at spawn.
You are allowed to mug players for a maximum of $5000
You may only mug players for money. You may not tell them to drop items.
You must be clear on who you are mugging, and give the player time to realize they are being mugged.
When mugging, you must make your demands clear, either with /advert, /yell or voice communications.
When mugging, you must give players 15 seconds to comply with your terms.
You may not disallow players to look around while mugging them.
You may only mug one person at a time.
If you mug with a group, only one player may demand payment.
You may not kill a player if they pay the amount you are demanding.
You, or your group, may only mug the same person once every 10 minutes.

IV. Kidnapping Rules
You are allowed to (illegally) kidnap a player, forcing them to comply with your rules and follow you to your base.
You may disallow the player to speak, but they can mumble over the microphone.
You may hold a player hostage and charge ransom for their release, or (illegally) auction them off to other players.You may also execute the hostage if noone is willing to buy the kidnapped player after 10 minutes.
You may not force a player to RDM or FailRP.
You may resist a kidnapping as long as you abide by the FearRP rules.
You are required to advert kidnap before kidnapping.
You may only kidnap for a maximum of fifteen minutes.

V. "Placing Hits" Rules
You must have a valid RP reason to place a hit.
You may not place hits on players who killed you in a past life. It must be a valid RP reason within the new life.
You may not trade hits with other hitmen. This includes one-way trades where only one hitman receives a trade from another. All Hitmen and similar jobs are included in this rule.
You may not ask other players to place a hit on an individual or any group of people.

VI. "Wanted" Rules
You must have a valid reason to issue or accept a search warrant or a warrant for a player's arrest.
When a player's "wanted" expires, you may not "re-want" them. However, if the player is seen doing an illegal activity again, you may re-want them. IE, If a player is continuing to steal a car, you may re-want the player
You may not kill a player who has broken the law unless they are an immediate threat to others' lives.
If you are are wanted, you may not kill government jobs on sight, unless they are a immediate threat to you. Ie, trying to arrest/kill you.
If you or a member of your group are wanted, you may kill players who try to arrest you or that group mate (having an arrest baton out does not count. They must be actively trying to arrest you or your group mate).
If you or a group member were wanted or arrested by a player, you may not attack or kill them out of revenge. You may, however, place a hit on the arresting officer.

VII. Corruption Rules
The CP, SWAT and Mayor may choose to be "corrupt."
If you choose to be corrupt, you must change your job to state you are corrupt. (e.g., /job Corrupt CP)
The Mayor may deem the Government as corrupt, in which case the CP & SWAT are forced to be corrupt.
Corrupt players may be arrested or demoted for being corrupt.
Corrupt players are not allowed to ever buy illegal items for themselves, but they may confiscate other players' illegal items and store/use them for themselves.
Corrupt players may charge a fee to return stolen or confiscated items.
Corrupt players may choose to ignore crimes and can choose to charge a fee to do so.
Corrupt players still may not assist criminals directly.
Corrupt players may not kill or arrest "pure" players unless the corrupt player's life or freedom is threatened.
Corrupt players may use weapons sold by the Black Market Dealer.

VIII. War Rules
Gang Leaders may declare war on the opposing gang or the government. If the opposing team's leader accepts, war is initiated.
During a war, members of each team may kill the other on sight.
The war will last 10 minutes, or until every member of one team has died. At that point, the war is over and you must wait 30 minutes before initiating another war.
Only Gang Members/Leaders and the Government may participate in Wars.

IX. Carjacking Rules
You must advert "Carjack" (or something similar) when breaking into a vehicle, when hopping into an unlocked vehicle you don't need to advert it.
You can hop into an unlocked car and steal it only if you are a criminal class.
You may only break into a car if you are a criminal class
You may not break into a car if they are at the dealership.

X. Car ownership rules.
You may drive around spawn, but not inside spawn
You are allowed to cruise around, but not minge, such as pushing people around on purpose. Your car will be removed and you will not receive a refund for your loss if you've been caught doing such things.

Job Specific Rules
Civilian Jobs

I. Hobo Rules
You may not participate in raids.
You may not mug.
You may steal.
You may not sell stolen items but you can accept stolen items.
You may not kidnap other players.
You may not own any "real doors" or fading doors.
You may not build a base, but you can build a hobo-shack. This shack, throne, house, etc can be two stories; you may do minor prop climb on this shack.
You may build a creative / fun building with minor prop climbing and charge for access.
You may build gambling contraptions and have them accessible to the public. Max bet is $25,000.
You may not build your shack in front of someone's entrance in a way that it blocks the way in.
If the owner of a base asks you to remove your props from the exterior of his/her base you must comply. [Loopholes will get you banned]
You may not own a weapon larger than a handgun.
You may not own money printers.
Do not spam the zombie noises.
Do not spam bugbait.
You may not carjack.

II. Citizen Rules
You may not participate in raids.
You may not mug.
You may not steal.
You may not sell/accept stolen items.
You may not kidnap other players.
You may set a custom job, as long as it is appropriate and is allowed by the rules.
You may not set your custom job to any job that already exists, or any variation thereof.
You may not carjack.

III. Medic Rules
You may only participate in raids if hired to heal, but you may not kill anybody.
You may not mug.
You may not steal.
You may not sell/accept stolen items.
You may not kidnap other players.
You must have a clinic where you heal people available to the public.
You may not deny players your services, but you may charge players for them.
You may not carjack.
You may not own a weapon larger than a pistol
You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.

IV. Guard Rules
You may only assist in raids that your employer is participating in. If your employer dies, you may not continue raiding.
You may only assist your employer with mugging. If your employer dies, you cannot continue with the mugging.
You may only assist your employer with stealing. If your employer dies, you cannot continue to steal.
You may not sell stolen items. You can accept stolen items for your employer if his job allows him to accept stolen items.
You may assist your employer with kidnapping. If your employer dies, you cannot continue with the kidnapping.
You may not betray your employer.
You may not carjack.
You may only base with your boss, not alone.
You must to do "/job [Boss's Name] Guard" if you have been hired to protect someones base, shop, or possessions.

Government Jobs

V. Civil Protection & SWAT Rules
You may participate in Police Raids in order to arrest criminals or seize illegal entities.
You may not mug.
You may build only publicly, in front of tunnels, to create checkpoint. Checkpoints may not have a fading door and there must always be a clear passage through the checkpoint. If there is a Mayor, the checkpoint must be sanctioned by him.
You are allowed to want people who run through a checkpoint
At any given time there may only be 2 checkpoints allowed.
You may not steal, but you can confiscate illegal items.
You may accept stolen items to return them to the rightful owner.
You may not kidnap other players.
You may ignore any laws that forbid weapons of any kind set forth by the mayor. You are still required to be corrupt to use BMD weapons.
You must have a valid RP reason to weapon check a player.
You must inform players of weapon checks at checkpoints and government facilities with a sign.
You must have a valid RP reason to arrest a player.
You must have a valid reason for issuing a search or arrest warrant.
You may not rush a player with the arrest-baton while they are shooting at you.
You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
You may arrest criminals if they are carjacking, or have been reported and proven of having carjacked.
You may arrest players who are in possession of weapons sold by the Black Market Dealer

VI. Mayor Rules
You may not participate in raids.
You may not mug.
You may not steal.
You may accept stolen items to return them to the rightful owner.
You may not kidnap other players.
You may not own any weapons larger than a handgun.
You must have a valid reason for starting a lockdown.
You must have a valid reason for issuing or accepting a search or arrest warrant.
You may not outlaw the ownership of handguns.
You may not create laws that go against the default laws.
You may not create ridiculous laws. [Jaywalking laws are prohibited]
You may not kill Gang Members on sight unless both sides have agreed to War. (See War)

VII. Mayor's Bodyguard Rules
You may not participate in raids.
You may not mug.
You may not steal, but you can confiscate illegal items.
You may not kidnap other players.
You may accept stolen items to give to the Mayor.
If the mayor is Corrupt, you must also be Corrupt.
You may only group or base with the Mayor, and must remain with him at all times.
You may ignore any laws that forbid weapons of any kind.
You must have a valid RP reason to weapon check a player.
You must have a valid RP reason to arrest a player.
You must have a valid reason for issuing a search or arrest warrant.
You may not rush a player with the arrest-baton while they are shooting at you.
You may not kill Gang Members on sight unless both sides have agreed to War. (See War)

Merchant Jobs

VIII. Gun Dealer Rules
You may not participate in raids.
You may not mug.
You may not steal.
You may not sell/accept stolen items.
You may not kidnap other players.
You must set up a store where you sell items available to the public.
You may only sell items in your store or automatic shop.
Your automatic shop may only be placed inside or on the exterior of your store.
You may not deny your services to individual players, but you can deny your services for a valid RP reason.
You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.

Criminal Jobs

IX. Gangster & Mob Boss Rules
You may participate in and lead raids.
You may mug.
You may steal.
You may not sell stolen goods, but you can accept them.
You may kidnap other players.
You may participate in Wars. (See War)
You may not kill the other Gang Members or the CP on sight unless both sides have agreed to War. (See War)
You may carjack.

X. Black Market Dealer Rules
You may participate in raids.
You may not mug.
You may steal.
You may sell/accept stolen items.
You may not kidnap other players.
You may not have a shop. You must complete trades in secret.
You may be arrested for selling items
You may not deny your services to individual players, but you can deny your services for a valid RP reason.
You may not carjack.

XI. Hitman Rules
You may only participate in raids if you know your target is inside the base.
You may not mug.
You may not steal.
You may not sell/accept stolen items.
You may not kidnap other players.
You may only kill people you have been paid to kill, except when defending yourself or your group.
You may not accept hits on Hobos.
You may not trade hits with other Hitmen or similar jobs.
You must have a valid rp reason to accept hits.
You may not ask/tell other players to place hits on specific people or groups.
You may not deny your services to individual players, but you may deny your services for a valid RP reason.
You may not carjack.

XII. Thief & Professional Thief Rules
You may participate in and lead raids.
You may mug.
You may steal.
You may sell/accept stolen items.
You may kidnap other players.
You do not have to advert raid while raiding, but you may not attack anyone if you do not.
You may carjack.

Staff Expectations

I. Expectations
Staff are expected to know the rules. Study them well.
Staff are expected to follow the rules and be exemplary players.
Staff are expected to behave appropriately and professionally.
Staff are expected to not abuse their powers in RP situations.
Staff are expected to be respectful and level-headed in all situations.
Staff are expected to keep their personal opinions about others to themselves or out of game.
Staff are expected to give fair judgement to all players, regardless of personal involvement in the situation.
Staff are expected to discipline players fairly and not rush to extreme measures.
Staff are expected to respond to players' calls for help as soon as possible. There is no "off-duty."
Staff are expected to enter proper reasons for disciplining players

II. Code of Conduct
Staff Image: It's important that staff maintain an air of responsibility and maturity. Chat spamming, admin wars, arguing/trolling/flaming in chat, random jailing, etc. should not occur. As a member of staff, you represent the server and the community, so it is vital that you behave professionally and maturely.
Communication: Please, communicate with each other and use the forums. Teamwork is what will keep this server stable. You must actively take part in discussions, especially those in the staff forums, where important issues about the future of the server are discussed. If something important is happening, be sure to spread the word throughout the staff community.
Community Activeness: Please try to spend at least 30 minutes a day on the server and on the forums to keep up with the community. It is important that you keep up to date with what's going on and get involved.
Forums: Please be responsible on the forums. You are expected to behave in all parts of the community. Do not flame, insult, or belittle users on the forums. Do not delete threads; only lock them. Only delete or hide posts if they're inciting flame wars or are completely irrelevant in an important thread, and do not delete them permanently.
Player Assistance: If a player is asking for reasonable assistance that you can provide some or all of, do so. Do not wait until someone else gets on. Help them out. It's part of being a staff member, and helps everyone out.

III. Terms of Abuse
The follow situations are considered abusive, unprofessional or otherwise inappropriate behavior for staff and will not be tolerated.
Physgunning a player outside of an admin situation.
Using the !addmoney command for things other than verified refunds.
Using utility commands (god, noclip, cloak) on another player who is not a member of staff.
Using your powers on yourself or any other player in an RP situation.
Setting your job or someone else's job for reasons other than when an admin situation calls for doing so.
Punishing other members of staff. A 'record and report' policy is in effect.
Using teleport or noclip for any reason other than dealing with an admin situation or spectating.
A staff member must stay up to date with the rules at all times. You may be suspended/given a strike if seen unaware of the important rule changes.
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Kaito
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